Barbarian Half Elf

Model: Maya and Zbrush. Textures: Photohop and Zbrush. Concept: Photoshop. This was a good learning experience for me; it's my second, full-body humanoid model. I ended up making adjustments to my concept art when I realized that there needed to be more visual interest in certain parts. If I went back, I'd probably adjust the spacing of some of the polys and possibly add a normal map; I kept myself under arond 5k tris and landed around 4.5k. Done in Fall 2008. I was going for a stylized-y, Warcraft-y kind of look. I'm very happy with how this turned out!